Using Contacts

Declare a Contact

Once per job, you may declare a contact local to the area.  Tell us some details about the contact and how you crossed paths.  Then Roll 2d6.  If you spend an appropriate Data Point, you may Roll +Influence, or a stat appropriate to the nature of your relationship.

10+: Choose 2.

7-9: Choose 1.

  • They are of a higher station than you.
  • They possess an unusual skillset or resources.
  • They are amicably disposed to you.
  • They are reliable.

On a miss, choose 1 anyways, and the GM may choose to make a move, or the contact may prove to be unreliable, dealing with their own situation, or have ulterior motives.

A second PC may choose to Get Involved with this roll.  This consumes their use of Declare a Contact.  They must also spend a Data Point if they wish to add a stat to the roll.

 

Hit the Street

Usually, contacts will do what you want for a fair price – handled via an Acquisition test.  But there are times when additional persuasion is needed.  Roll +Influence to do the persuading.

7+: Make an Acquisition test to get what you want.

7-9: Choose 2.

10+: Choose 1.

  • It’s going to cost you extra (probably Cargo).
  • It’s going to take some time.
  • Word’s going to get out on the street.
  • You’re going to have to make it right.

On a miss, choose 1 and you’ll have to call in a Favor.

Using Contacts

Uncharted Worlds: Reign of Terra Andante